Less marketing voice, more field notes. Better rhythm, clearer updates.
Building in public, as usual.
We build games, tools, and experiments we wish already existed.
We are building Modern Football, Stygian, Field Continuum, and Qit. Some of it is game work, some of it is research, and all of it is active right now.
All four tracks are moving. We post updates as they happen.
- 04Active tracks
- 2Progress posts
- 100%Built in public
Make useful things. Keep them fast. Tell the truth.
If it changed, it goes in the blog. If it broke, that goes in too.
Work Direction
Builds, research, and experiments all share one workshop.
Modern Football is the game we are pushing hardest
The rest of the stack supports that game while still being useful for future projects.
Core systems have names and pages
Stygian, Field Continuum, and Qit are active tracks with their own direction and notes.
Blog updates keep it honest
Progress posts cover what changed, what worked, and what still needs more thought.
Projects
The current lineup.
Stygian
A GPU-accelerated C23 UI and tooling runtime focused on responsive desktop apps and steady frame behavior.
- SDF-first rendering
- Deterministic commit
- Idle frame skip path
Grid
A customized engine playground built on Godot for workflow testing, tooling ideas, and practical experiments.
- Godot-based core
- Tooling experiments
- Editor workflow cleanup
Field Continuum
A custom field continuum in active development for Modern Football and the deeper simulation work behind it.
- Field in active build
- Simulation-first
- Designed with Stygian + Scaffold
Qit
Quick Immutable Tree. A VCS project focused on safety, speed, compression, and better metadata handling.
- Immutable tree model
- C++23 implementation
- Git-adjacent problem space
Modern Football
A football game built from scratch. Tactical, reactive, and focused on decision-making that feels true to the sport.
- Tactical simulation
- Fresh AI assumptions
- No sports-game autopilot
Progress Blog
Recent build updates.
Posts land as work lands. The homepage stays focused while the blog carries the day-to-day details.
2026-03-11
Stygian: why we built a data-oriented UI runtime in C23
A deep walkthrough of the Stygian runtime model, SoA layout, commit pipeline, backend access points, and the influences shaping its direction.
Read post2026-03-11
Stygian Editor: visual authoring direction
A look at the Editor direction: Figma-inspired workflows, visual authoring goals, and where we want this tool to go next.
Read postNeed older updates?
Read the full progress feed.
The blog is our running changelog across games, tooling, research, and field work.
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