Work signal online Progress tracked in public
Glass Waterline Air

Building in public, as usual.

We build games, tools, and experiments we wish already existed.

We are building Modern Football, Stygian, Field Continuum, and Qit. Some of it is game work, some of it is research, and all of it is active right now.

THIS WEEK

Less marketing voice, more field notes. Better rhythm, clearer updates.

WHAT TO WATCH

All four tracks are moving. We post updates as they happen.

  • 04Active tracks
  • 2Progress posts
  • 100%Built in public
ALTRALIGHT / SIGNAL

Make useful things. Keep them fast. Tell the truth.

CURRENT MODE

If it changed, it goes in the blog. If it broke, that goes in too.

Still moving, still public
Altralight Game tools Sports weirdness Field Continuum Qit VCS Stygian runtime Progress posts Altralight Game tools Sports weirdness Field Continuum Qit VCS Stygian runtime Progress posts

Work Direction

Builds, research, and experiments all share one workshop.

Modern Football in active build Stygian for UI and tools Field Continuum in progress Qit for version control research Progress logged publicly

Modern Football is the game we are pushing hardest

The rest of the stack supports that game while still being useful for future projects.

Core systems have names and pages

Stygian, Field Continuum, and Qit are active tracks with their own direction and notes.

Blog updates keep it honest

Progress posts cover what changed, what worked, and what still needs more thought.

Projects

The current lineup.

Core Runtime 01

Stygian

A GPU-accelerated C23 UI and tooling runtime focused on responsive desktop apps and steady frame behavior.

  • SDF-first rendering
  • Deterministic commit
  • Idle frame skip path
Open Stygian
Community Lab 02

Grid

A customized engine playground built on Godot for workflow testing, tooling ideas, and practical experiments.

  • Godot-based core
  • Tooling experiments
  • Editor workflow cleanup
Open Grid
Field Continuum 03

Field Continuum

A custom field continuum in active development for Modern Football and the deeper simulation work behind it.

  • Field in active build
  • Simulation-first
  • Designed with Stygian + Scaffold
Open Field Continuum
Version Control 04

Qit

Quick Immutable Tree. A VCS project focused on safety, speed, compression, and better metadata handling.

  • Immutable tree model
  • C++23 implementation
  • Git-adjacent problem space
Open Qit
In Progress 05

Modern Football

A football game built from scratch. Tactical, reactive, and focused on decision-making that feels true to the sport.

  • Tactical simulation
  • Fresh AI assumptions
  • No sports-game autopilot
Open Modern Football
Built in public No investors in the room Fast by default Weird on purpose

Progress Blog

Recent build updates.

Posts land as work lands. The homepage stays focused while the blog carries the day-to-day details.

2026-03-11

Stygian: why we built a data-oriented UI runtime in C23

A deep walkthrough of the Stygian runtime model, SoA layout, commit pipeline, backend access points, and the influences shaping its direction.

Read post

2026-03-11

Stygian Editor: visual authoring direction

A look at the Editor direction: Figma-inspired workflows, visual authoring goals, and where we want this tool to go next.

Read post

Need older updates?

Read the full progress feed.

The blog is our running changelog across games, tooling, research, and field work.

Go to Blog